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An Overview Of The Gambling Laws In The State Of Ohio

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  2. Casino For A Cause Osu Ohio

Ohio is one of those States who had limited options for gambling fans for many years – and then suddenly liberalized casinos. For many years, Ohio residents were restricted to horse-racing bets, charity bingo, lottery or social poker games. This all changed in 2009 with the licensing of casinos and ‘racinos’. The rapid pace of liberalization of gambling statutes does lead to hope that internet gambling will be next on the statutes. This article gives you a detailed overview of the gambling laws in Ohio.

First of all below you will find a rapid-fire history of gambling in Ohio – from the earliest legislation to the present day. After this I have gone through the different gambling games, and provided the legal status and playing options of each. Next are the important extracts from the Statute books, plus a timeline of the key legislative changes. At the end of this page is an overall summary, plus a look to possible future scenarios for the State of Ohio.

Discover how your help furthers our cause and supports our vital programs. The Problem Gambling Network of Ohio strives to generate awareness, promote education, and be an advocate for quality treatment of problem gamblers in the state of Ohio. Nov 06, 2012 Bates joined OSU Extension in September, just as the Hollywood Casino Columbus was making preparations to open in early October. Casinos in Toledo and Cleveland opened earlier this year. A fourth and final Ohio casino is scheduled to open in Cincinnati in spring 2013.

Ohio Gambling Laws – A Brief History

The early history of Ohio, first as a frontier State and then as part of the booming Mississippi river group was of crack-downs and prohibitions. After a law in 1790 levying fines on gamblers proved hard to enforce, the implementation was handed to private firms – who shared the fines with the State. Lotteries were banned early in Ohio, and did not have the same corrupt history as they did in the southern States.

Like many States, the first relaxation after the prohibition era in the first part of the 20th century was for horse-racing. A 1933 constitutional amendment allowed pari-mutuel betting at racetracks and led to a booming industry. Later remote betting and then electronic lottery games would be allowed at the racetracks – that still thrive today.

Good-cause gambling involving bingo and raffles came more than 50 years later in 1975, preceded by a lottery 2 years earlier. The carve-out for good causes includes veterans, volunteer firefighters and education groups.

Casinos had to wait a lot longer. There are no tribal casinos in Ohio, which meant trips to Indiana or West Virginia were common. In 2009, an amendment led to the licensing of 4 casinos (one for each of the biggest cities). These have attracted a lot of investment from the major players in the industry and now boast huge slots halls and plenty of table games too.

Poker players can enjoy brand-new card rooms at these casinos, which is a step up from the charity or home-games that were the only realistic choices before the recent legislation.

What Types Of Games Are Currently Legal?

Casino Gaming: Yes, Ohio has 4 commercial casinos, one in each of their major cities, these are recent developments and are still busy running promotions to get Ohio residents into the habit of visiting them. Class 3 gaming action is available, which includes slots and casino table games.

Online Casinos: No, as with many States, the statutes do pre-date the internet – yet are considered broad enough to make internet gambling illegal. There are currently legal challenges surrounding ‘internet sweepstakes cafes’ which offer prizes won from time at internet connected terminals. There is a risk that the current crack-down on these games could explicitly make all online gambling illegal.

Live Poker: Yes, you can enjoy live poker games in the 4 State-licensed casinos. You are also free to play social home-games in Ohio, as long as nobody is profiting from running the game.

Online Poker: No, again, no specific restrictions but assumed to be banned under the existing broad statutes.

Sports Betting: Yes, pari-mutuel betting on horse racing, including remote betting and prior-deposit options is available. The racetracks also feature class 1 ‘lottery’ type slot machines, making them into ‘racinos’.

Lottery Betting: Yes, Ohioans can enjoy lottery games including instant-games and inter-State games too.

Bingo Games: Yes, there are 3 categories of bingo halls running, each with their own rules. These are controlled under the charity gambling laws in this State, along with raffles.

Ohio Gambling Laws – Statutes And Legal Timeline

The key factors in the Ohio statutes are the ‘bet’ and ‘game of chance’ element. Like many States, gambling (based on those terms) is considered illegal unless there is a specific carve-out on the books. Changes to the Statutes are decided by referendum.

Here are the key definitions from the Ohio state statutes,

“”Bet” means the hazarding of anything of value upon the result of an event, undertaking, or contingency, but does not include a bona fide business risk.” (From 2915-01)

Poker fans looking for the ‘skill game’ carve-out will be disappointed, this is explicitly covered under the ‘game of chance’ definition. Uniquely, bingo is not considered a game of chance in this State, though I can’t imagine what skill you might use to have an advantage in this game.

“”Game of chance” means poker, craps, roulette, or other game in which a player gives anything of value in the hope of gain, the outcome of which is determined largely by chance, but does not include bingo. “ (Also from 2915-01)

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Below is the gambling timeline in Ohio, who got started with prohibition very early in their history – and have only recently loosened the laws concerning gambling.

1790: The very first legislation covering gambling makes all forms of gambling for money illegal, levying a $200 fine. At the same time gambling losses are declared unenforceable.

1807: Lotteries, which were prevalent at this time, are blanket banned.

1933: Pari-mutuel betting at horse racing tracks becomes legal for the first time.

1973: Constitutional amendment made that kick starts the Ohio lottery, this includes scratch-off games, a draw and electronic terminals. The first tickets went on sale in 1974.

1975: Another amendment makes Charity bingo and raffles (which are counted as a form of bingo) legal for the first time.

2004: Lottery commission takes over responsibility for charity gambling.

2009: Referendum approves licensing of 4 commercial casinos, one each in Cleveland, Cincinnati, Toledo and Columbus.

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2012: Racetracks start to offer Video Lottery Terminals (a class of slot machine which combines lottery type betting with instant prizes and entertainment). This turned them into ‘racinos’. There are plans to license 3 more racetrack-casinos during 2014.

2012: Internet Sweepstakes Cafes become a legal issue, which is still being dealt with via the legislature in 2014. These games offer time at a computer for the chance to win prizes, and argue that they do not need to be licensed under the gambling statutes.

Ohio Gambling Laws – Summary And Look To The Future

The recent pro-gambling Governance in Ohio seems keen to take advantage of new revenue sources, both for the State coffers and for the benefit of good causes. The success of the new casinos will go a long way to help these laws progress still further. The one issue at the moment is that the legislature is dealing with bills to clamp down on the Internet Sweepstakes games. Once an agreement is reached on these games, who knows whether Ohio will consider the regulation of online poker games and /or casino games next?

Useful Resources:

Ohio Codes

US-Gambling-Laws

PDF Charitable Gambling History

Ohio Gaming Law Website (Charity Rules)

  • http://www.ohiogaminglaw.com/permitted/charitable/

News, Harrah’s Opts For Ohio After Vegas Cools

  • http://online.wsj.com/news/articles/SB10001424052748704407804575425521289269004
osu!
Screenshot of osu!lazer, the upcoming open source version of osu!.
Original author(s)Dean 'peppy' Herbert
Developer(s)Dean 'peppy' Herbert
Initial releaseSeptember 16, 2007; 12 years ago
Stable release
Preview release
2020.104.0[2] / January 4, 2020; 7 days ago
Repositoryhttps://github.com/ppy/osu
Written inC#
Operating systemMicrosoft Windows
macOS
Android (open beta)
iOS (closed beta)
Linux (unreleased beta)
Windows Phone and Windows 10 Mobile (not supported)
Size123MB
Available in36 languages
TypeMusic
LicenseFreeware (stable build)
MIT (osu!lazer/preview build)
Alexa rank 2,778 (November 2019)[3]
Websiteosu.ppy.sh

osu! (stylized as osu!) is a rhythm game primarily developed, published and created by Dean 'peppy' Herbert. Originally released for Microsoft Windows on September 16, 2007, the game has also been ported to macOS. Its gameplay is based on titles including Osu! Tatakae! Ouendan, Taiko no Tatsujin, Beatmania IIDX,[4]Elite Beat Agents, O2Jam, and DJMax.[citation needed] The game has an active e-sports community, and is also sometimes recommended by professional players of other games to practice or warm-up.[5][6] The game does not require a high-end PC to play.[7]

  • 1Gameplay
  • 7Mobile ports

Gameplay[edit]

There are four official game modes: 'osu!standard' (often just called 'osu!'), 'osu!taiko', 'osu!catch' (formerly 'osu!ctb'), and 'osu!mania'.[7][8] These are played with beatmaps. Beatmaps consist of three main items – hit circles, sliders, and spinners. These objects are arranged in different positions on the screen and in different points of time. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.[9][10] Each beatmap is accompanied by a background, which is in some cases contains anime imagery.[11] The game can be played using various peripherals, but the most common is a graphics tablet or computer mouse, paired with a keyboard.[12][4]

osu!standard[edit]

osu!standard, sometimes referred to as osu!std or just osu!, is the most played game mode and consists of playing beatmaps by clicking circles, holding sliders, and rotating spinners. Other gameplay modifiers (or often called mods) add additional gameplay features or change the difficulty (e.g. Double Time, Hidden, Flashlight, Hard Rock). Inspiration for this mode was taken from Osu! Tatakae! Ouendan and Elite Beat Agents.

osu!taiko[edit]

osu!taiko is a game mode which consists of clicking notes to the beat on a drum-like interface, inspired by the Taiko no Tatsujin series.

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osu!catch[edit]

osu!catch, formerly known as osu!ctb (catch the beat), is a game mode which consists of catching fruit to the beat by controlling a mini-character holding a plate.

osu!mania[edit]

osu!mania is a game mode which consists of a piano-like style of clicking notes to the beat, similar to the Beatmania IIDX series. The number of keys ranges from 1 to 9, with 4 keys and 7 keys being more popular among players.

Beatmaps[edit]

Osu! has five different beatmap categories:[13]

  • 'Ranked & Approved' – community-made beatmaps that are approved to be playable by Beatmap Nominators, or BNs. These maps give performance points (pp) that allow players to rise in the global player rankings. Ranked maps always feature a global top 50 leaderboard.
  • 'Qualified' – type of beatmaps which are on their way of becoming ranked. Beatmaps will remain in qualified for 1 week, after which they will be ranked. Beatmaps in 'Qualified' will be Disqualified and have the beatmap status reset to Pending if any issues that do not pertain to Osu!'s ranking criteria are found. They do not award performance points.
  • 'Loved' – type of beatmaps that have received a significant reception from the community and were approved to be playable. They only feature a beatmap leaderboard. This leaderboard can be reset by the beatmap author. Loved beatmaps do not award performance points.
  • 'Pending' and 'WIP' – type of beatmaps which are either not fully done or waiting to be ranked. They do not have a leaderboard and do not award performance points.
  • 'Graveyard' – type of beatmaps which have not received an update in over 28 days. Just like pending beatmaps, they do not have a leaderboard and do not award performance points.

Subscription Service (osu!supporter)[edit]

The game offers a subscription-based service, osu!supporter, that allows players to download beatmaps directly from inside the game, a heart icon beside the username on the official Osu! website, additional pending beatmap slots, faster download speeds, access to multiplayer on cutting edge build, friend and country-specific leaderboards, one free username change, more customization in-game, a yellow name in the in-game chat, and more customization on one's user page (the 'me' tab).[14] osu!supporter does not affect ranking at all and all funds are directed to maintaining osu!.

osu!lazer[edit]

osu!lazer[15] is an upcoming free and open-source remake of the original game client that features a graphics framework built from the ground up with rhythm games in mind. This results in improved visuals, performance and more flexibility for future changes. Users are able to create their own game modes using this framework which can then be played in the osu!lazer client. The osu!standard game mode features various gameplay changes such as a new scoring system focused more on rhythm and the addition of more gameplay modifiers. The development of osu!lazer started in 2016 and development versions of osu!lazer is currently available for testing on Windows, macOS, iOS, and Android with an upcoming release for Linux in the future. Users are able to compile osu!lazer for Linux on their own behalf.

Casino For A Cause Osu

Since osu!lazer is written entirely in C# Core, it is theoretically compatible with any operating environment that can run .NET Core programs.

Music[edit]

Music from osu!'s 'featured artists' are selected by the community as being suitable for play, and for having a compatible copyright status.[16] Currently there are over 50 featured artists. Some featured artists have created tracks specifically for use in Osu!, and some artists are also known for making music for other rhythm games, such as Camellia (Masaya Oya) and Cranky (Hiroshi Watanabe) who are known for their works in Konami's Sound Voltex and Beatmania IIDX series of games.[citation needed]

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Reception[edit]

Jeuxvideo.com reviewed osu! favorably with 18/20 points in 2015.[17] In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to Elite Beat Agents, it was differentiated by its community's large library of high-quality community made content and customization.[18]

osu! has been used and recommended by e-sport players such as Ninja and EFFECT, as a way to warm-up and practice their aim.[6][9]

Community and competitive play[edit]

An audience watches two top players ('idke' and 'RyuK') compete at the Osu!TwitchCon Booth in 2018

As of December 2019,Osu! has 15,210,892 players worldwide.

osu! contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for high scores on various leaderboards. Players also compete with their ranks, which are calculated by accumulating 'performance points' (pp). pp is based on a map's difficulty and the player's accuracy.[19] According to PC Gamer, most competitive osu! players score between 100 and 400 pp on a map, with few ever exceeding 500. In July 2019, a player, Vaxei, exceeded 1,000 pp for the first time, followed by another player, idke, less than twenty-four hours later.[5][20]

Since 2014, there have been five annual osu! 'World Cups' (usually abbreviated and referred to as 'o!wc' or 'owc'), one for each game mode (osu!mania having two for 4 key and 7 key). Teams for World Cups are country-based, with up to eight players per team.[21] There are also many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.[22] Winners of tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions.

osu! also features different events, such as fanart and beatmapping contests. Unofficial events and conventions are also being held. One of the biggest unofficial events held in community is cavoeboy's osu!event[23] (usually referred to as osu!event or COE) that has been arranged three times since 2017 yearly.

Mobile ports[edit]

iOS[edit]

osu!stream is an adaptation of Osu! for iOS devices running iOS 6 and later, also developed by Dean Herbert. The main difference between Osu! and osu!stream is that osu!stream beatmaps are not user created. The version also includes some new gameplay elements.[24]osu!stream has not been updated since September 29, 2015.[25] It is possible to play the beta of osu!lazer using TestFlight.[26]

Android[edit]

osu!droid is a fan client of Osu! for Android devices. The official osu!droid was released through the play store, though many players complained of problems. Since then, an unofficial release, titled osu!evolution has been used as a substitute for osu!droid.[27]

Fan-based clients[edit]

opsu! is a client available on Android devices, and contains a port to be played on PC, but is no longer being serviced as of 2019. However, the servers for this service are still online and is still available to play. Its main feature was an osu!direct-like system for downloading beatmaps from within the game.[28]

References[edit]

  1. ^'Stable Releases'. ppy. Retrieved January 7, 2020.
  2. ^'Releases'. GitHub. Retrieved January 7, 2020.
  3. ^'ppy.sh Competitive Analysis, Marketing Mix and Traffic - Alexa'. www.alexa.com. Retrieved November 24, 2019.
  4. ^ abGonzáles, Mariela (September 5, 2019). 'Gaming Sounds: Osu!, cuando el ritmo se convierte en nuestro séptimo sentido'. The Objective (in Spanish). The Objective Media. Archived from the original on January 7, 2020. Retrieved January 7, 2020.
  5. ^ abCarpenter, Nicole (July 16, 2019). 'Gamers with godlike reflexes are racing to break world records in this rhythm game'. PC Gamer. Retrieved August 12, 2019.
  6. ^ abWebb, Kevin (August 24, 2019). 'Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free'. Business Insider. Retrieved August 26, 2019.
  7. ^ abAndika, Ferry (December 27, 2019). 'Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian' (in Indonesian). Jakarta: Indozone Media Indonesia. Archived from the original on January 7, 2020. Retrieved January 7, 2020.
  8. ^'Game Modes'. osu.ppy.sh. Retrieved August 15, 2019.
  9. ^ abRodrigues, Gabriela (September 19, 2019). 'Como baixar Osu! e treinar sua mira no Fortnite e CS:GO'. TechTudo (in Portuguese). Rio de Janeiro: Globo Comunicação e Participações S.A. Archived from the original on January 7, 2020. Retrieved January 7, 2020.
  10. ^Phúc, Thịnh (August 30, 2019). 'Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng'. Zing.vn (in Vietnamese). Retrieved January 7, 2020.
  11. ^Cleary, Daniel (July 21, 2019). 'Twitch streamer's mom walks in at worst possible moment playing NSFW game'. Dextero. Archived from the original on January 7, 2020. Retrieved January 7, 2020.
  12. ^Smart, Jibb (September 17, 2019). 'Why not just use thumbsticks?'. Gamasutra. Archived from the original on January 7, 2020. Retrieved January 7, 2020. While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.
  13. ^'Beatmaps'. osu.ppy.sh. Retrieved September 9, 2019.
  14. ^'Support the game'. osu.ppy.sh. Retrieved August 12, 2019.
  15. ^GitHub - ppy/osu: rhythm is just a *click* away!, ppy, September 6, 2019, retrieved September 6, 2019
  16. ^'Featured Artists'. osu.ppy.sh. Retrieved August 26, 2019.
  17. ^'Test : Osu!'. jeuxvideo.com (in French). June 7, 2015. Archived from the original on June 21, 2017.
  18. ^Ball, Daniel (April 27, 2010). 'Online rhythm and music game Osu! reviewed - MMOGames.com'. MMOGames.com. Archived from the original on October 22, 2018. Retrieved October 22, 2018.
  19. ^'Performance Ranking'. osu.ppy.sh. Retrieved September 1, 2019.
  20. ^'osu! PP world record broken by 15-year-old'. Dot Esports. July 25, 2019. Retrieved August 12, 2019. For instance, former Overwatch League pro Hyeon 'EFFECT' Hwang said he plays the game for one hour before matches to warm up his hands.
  21. ^Amos, Andrew (November 16, 2018). 'Circle Work: A chat with Australia's Osu! World Cup team'. Red Bull. Retrieved September 4, 2019.
  22. ^'Tournaments'. osu.ppy.sh. Retrieved September 4, 2019.
  23. ^cavoeboy. 'COE 2019'. COE 2019. Retrieved September 6, 2019.
  24. ^'osu!stream'. osu.ppy.sh. Retrieved May 9, 2019.
  25. ^'osu!stream – Apple App Store Preview'. apps.apple.com. Retrieved August 16, 2019.
  26. ^'Join the osu! beta'. testflight.apple.com. Retrieved December 11, 2019.
  27. ^'osu!Evolution - Rhythm is just a Tap away!'. ops.dgsrz.com. Retrieved November 4, 2019.
  28. ^'opsu!'. itdelatrisu.github.io. Retrieved November 4, 2019.

External links[edit]

  • Dean Herbert on Twitch
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